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FreeCell & open packers · The Observatory

Seahaven Towers

Ten columns, two initially occupied cells, same-suit builds, and King-only empty columns.

Decks
1
Pace
Medium
Difficulty
Medium
Family
FreeCell & open packers

Select a card or sequence, then choose a highlighted destination.

Free cell 1

Free cell 2

♣

♦

♥

♠

1

2

3

4

5

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7

8

9

10

What is Seahaven Towers?

Seahaven Towers is a single-deck open-tableau game. It has cells for temporary storage and four foundations to build up by suit, but the tableau rules are stricter — builds must be in the same suit rather than alternating colors, and only Kings may be placed on empty columns.

Ten columns provide more potential staging space, while two cells start occupied. Their opening cards can restrict the first moves until either finds a destination.

Full rules

A standard 52-card deck is shuffled and dealt five cards face-up to each of ten tableau columns. The remaining two cards are placed face-up in the two free cells. The four foundation piles start empty.

  • Tableau: Build down in the same suit. For example, only the 9♠ can go on the 10♠.
  • Empty columns: Only a King, or a same-suit sequence headed by a King, may be placed on an empty column.
  • Free cells: Each free cell holds exactly one card. Cards in free cells may be moved to a valid tableau column or directly to a foundation.
  • Foundations: Build each suit up from Ace to King. Once placed on a foundation, a card cannot be moved back.
  • Multi-card moves: You may move a sequence of same-suit consecutive cards as a single move, subject to the supermove limit: (empty cells + 1) × 2^(usable empty columns). An empty destination does not count as a staging column.

Win by moving all 52 cards to the four foundation piles.

Strategy tips

Unlike FreeCell, you cannot build across suits — so sequences lock in early. Plan each move with the current suit runs in mind before committing to a direction.

Guard your free cells carefully. With only two, they fill up fast. Try to use them as a last resort rather than a first move, and always have a plan to empty them again before your next blockage.

The King restriction on empty columns means you can't dump any card there when stuck. Only move a non-King sequence off a column if you have a King ready to take that spot, or if you can genuinely benefit from the empty space.

Look for Aces and low cards trapped under high-rank same-suit cards. Freeing a buried Ace or 2 early is often worth several shuffling moves.

Seahaven Towers vs. FreeCell

Both games use the same goal — build four foundations A→K — and the same supermove formula for shifting sequences. The key differences:

  • FreeCell has 8 tableau columns and 4 free cells; Seahaven Towers has 10 columns but only 2 free cells.
  • FreeCell builds alternating color; Seahaven Towers builds same suit.
  • FreeCell allows any card on an empty column; Seahaven Towers restricts empty columns to Kings.

Read the Seahaven Towers strategy supplement →

FreeCell-family games

Seahaven Towers is part of The Observatory · FreeCell & open packers and is a variant of FreeCell.

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