Look through the pyramid before playing its base.
Pyramid Golf, also called Escalator, shows every card in its 28-card pyramid. The seven bottom cards are immediately playable; cards above them become available when both covering cards are removed. Plan a rank run around the cards it will expose.
Last updated: September 2026
One pyramid, one rank path
The tableau has seven rows, from one card at the top to seven at the bottom. A card is exposed only when both cards directly beneath it have gone. Exposed cards move to the waste when they are one rank above or below its top, regardless of suit. Ace and King are adjacent in this version, so a K → A → 2 run is legal.
One stock card starts the waste. Twenty-three remain face down, and there is no redeal. You win when all twenty-eight pyramid cards are gone, even if stock cards remain.
Count exposure, not just removals
At the bottom row, every legal card advances the waste by one rank, but the cards above it differ. Removing either of two neighbors may expose a shared card one row up. A move that completes such a pair of removals gives you another choice immediately; an equally legal move at the outside edge may reveal nothing yet.
Trace the rank just above a blocked card and the two cards covering it. If removing one covering card now would leave its partner playable on the new waste top, that line can become a multi-card run. Because the entire pyramid is visible, you can check this before committing.
Use stock draws to reconnect
Drawing one stock card onto the waste changes the active rank. It can rescue a stalled run, but it spends one of only twenty-three remaining draws. Before drawing, check every exposed pyramid card and the cards they would uncover. A short move that releases a better rank may be stronger than the next stock card.
On the last few draws, prioritize opening the top of the pyramid. A buried top card can require several supporting removals, so postponing it until the stock is almost empty can leave no path to clear it.
Compare related games
Pyramid Solitaire uses the same triangle but removes pairs totaling thirteen. Tri Peaks uses adjacent ranks in three partly hidden peaks. Putt Putt keeps the wrapping rule in seven Golf columns. Each asks you to preserve a different kind of access to the next card.