What is Tri Peaks Solitaire?
Tri Peaks applies Golf's rank-adjacency removal rule to three overlapping pyramids sharing a ten-card base. The base cards begin face up and available; removing them opens hidden cards above. Each upper card needs both of its covering positions cleared before it can be played.
Full rules
Three overlapping pyramids share a ten-card base row. The eighteen cards above the base start face down; a card becomes available when both cards overlapping it from the row below are removed. Base-row cards are face up and available. Of the remaining 24 cards, one starts the waste and 23 remain in stock.
An available card moves to the waste if its rank is exactly one above or below the current waste top. Suits are irrelevant, and Ace–King wraparound is allowed. When no available card fits, draw from the stock. Win by clearing all tableau cards before the stock is exhausted.
Rules source: Tri Peaks (game).
How it differs from Golf and Pyramid
Golf uses a seven-column flat tableau and typically no wraparound. Tri Peaks uses three pyramids and usually allows Ace–King wraparound, making long chains more achievable. Pyramid asks you to pair cards totaling 13; Tri Peaks uses sequential rank adjacency.
The key strategic difference from Golf is the shared base row: in Golf, removing a column card affects only that column. In Tri Peaks, removing a base-row card can simultaneously open cards in two different peaks, making move evaluation two-dimensional.
Read the full Tri Peaks strategy guide →
Peak access and exposure priority
The middle peak shares base cards with both side peaks — clearing middle-peak cards tends to unlock base cards accessible to all three peaks, giving you the widest rank diversity for continuing chains. Focusing too narrowly on one peak risks leaving the other two locked behind unhelpful base-row ranks.
Before drawing from stock, scan all three peaks and the base row. With three pyramids, it is easy to miss an available card in a far column. A missed removal followed by a stock draw consumes a limited resource unnecessarily.
How Tri Peaks compares
- Golf Solitaire — flat seven-column rank-adjacency removal; same core mechanic
- Black Hole — single foundation, no stock; pure rank-adjacency puzzle
- Pyramid Solitaire — triangular layout, pairs totaling 13 instead of sequential adjacency
♠♥♦♣
Tri Peaks is part of The Fairway · Golf & adjacency and is a variant of Golf.
More Golf & adjacency games
- Golf — Play cards one above or below the waste top.
- Black Hole — Build a single foundation around the Ace of Spades.
- Putt Putt — Golf with Ace–King turns in both directions.
- Pyramid Golf — Clear a face-up pyramid with Golf-style rank runs.
Also try
- Clock (Mechanical & puzzle games) — Race the clock to uncover the kings last.
- The Clock (Rank shuttles) — A clock-face arrangement shuttles cards to their numbered hour.
- Baroness (Pairing & removal) — Discard pairs summing to 13.
Learn