What is Tut’s Tomb?
Tut’s Tomb is a Pyramid Solitaire variant that adds a rectangular border of cards around the standard seven-row pyramid. Where standard Pyramid has 28 cards in the pyramid and 24 in the stock, Tut’s Tomb deals additional cards into a surrounding ring, making more cards immediately visible but also requiring those border cards to be cleared for a full win. The draw mechanic uses three cards at a time (draw-three) rather than the standard one-at-a-time stock cycling.
How the draw-three mechanic changes strategy
Standard Pyramid deals one stock card at a time to a single waste pile. Tut’s Tomb deals three cards simultaneously, showing three waste tops at once. This is similar to Apophis’s three-lane structure — you have more partner choices per turn, but you advance through the stock faster and have less control over the order cards become available.
When three waste cards are showing, always check for pyramid pairs first before using any waste card. A pyramid-to-pyramid pair removes two blockers and costs nothing from the waste. A pyramid-to-waste pair removes one blocker but cycles one waste lane. Choosing which waste card to spend — when all three could potentially pair with something — requires evaluating which lane’s next card is least useful.
Read the Tut’s Tomb strategy guide →
Border cards and the win condition
The border ring of cards surrounding the pyramid is fully visible and available from the start. Unlike pyramid cards, border cards are not blocked by other cards — they are all immediately accessible. This means early pairing options are plentiful, but it also means the border must be systematically cleared alongside the pyramid to achieve a full win.
Prioritize border pairs that simultaneously open pyramid rows. A border card paired with a pyramid card clears two blockers; a border card paired with a waste card clears only the border card, leaving the waste lane cycling.