What is Giza?
Giza Solitaire uses one seven-row pyramid and eight reserve piles of three cards. Remove pairs totaling 13, or Kings alone. There is no stock or waste pile. Every card is face up and visible from the start, but only uncovered pyramid cards and the top card of each reserve pile can be played.
Full rules
The single pyramid has 28 cards. Each upper card is blocked until both cards directly below it are removed. The other 24 cards occupy eight face-up reserve piles of three; the lower cards of a reserve pile become available as its top cards are removed.
Because there is no stock, every pairing decision is made with complete information. The game ends when either all cards are removed (win) or no valid pair remains (loss).
How Giza differs from Pyramid
Standard Pyramid uses hidden stock cards and a single waste pile, introducing uncertainty about future pairing opportunities. Giza removes that uncertainty entirely: every future partner is visible in the reserve piles from the start. This makes Giza a pure combinatorial puzzle — the challenge is sequencing the removals correctly, not managing hidden information.
A reserve top can pair with an exposed pyramid card or another reserve top. When two reserve cards offer the same complement, compare what each one reveals underneath and which pyramid blocker you can remove next.
Read the Giza strategy guide →
Giza is part of Pyramid Park · Pyramid & peaks and is a variant of Pyramid.
More Pyramid & peaks games
- Pyramid — Pair cards summing to 13 to remove them.
- Apophis — Pyramid with three waste piles.
- Relaxed Pyramid — Clear only the pyramid; stock may remain.
- Triangle — Inverted-pyramid layout variant.
- Tut’s Tomb — Pyramid with a three-card stock draw cadence.
Also try
- Baroness (Pairing & removal) — Discard pairs summing to 13.
- Golf (Golf & adjacency) — Play cards one above or below the waste top.
- Ninety-One (Grid & sequence puzzles) — Move top cards among thirteen piles until their values add to 91.
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