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Layout, cross & clock-face games · Clocktower

Long Braid

Play Long Braid with a 24-card central braid, six reserve cells open to its tip, and eight suit foundations.

Decks
2
Pace
Long
Difficulty
Medium
Family
Layout, cross & clock-face games

Click the last braid card, a waste card, or a reserve card to select it — then click a highlighted destination.

Clubs

0/13

Clubs

0/13

Diamonds

0/13

Diamonds

0/13

Stock

80

Waste

0

Reserve 1

Reserve 2

Reserve 3

Braid (24)

Reserve 4

Reserve 5

Reserve 6

Hearts

0/13

Hearts

0/13

Spades

0/13

Spades

0/13

What changes from Braid?

Long Braid extends the central sequence from 21 to 24 cards. That leaves 80 cards in the stock, compared with 83 in Braid. The last braid card remains the only one you may take from the center.

All six empty reserve cells can receive that braid tip when no foundation accepts it. In standard Braid, only four linked reserve cells can receive a card directly from the braid. Waste cards can use all six in both games.

The extra cards make the braid longer, while the extra reserve choices help you keep it moving. A reserve cell still holds only one card, and occupied cells must be cleared to foundations before they can be reused.

Plan the flow

Check the tip against the foundations before using a reserve. If an Ace or the next rank of a suit is available, sending it to a foundation keeps a cell free for a later blocker.

Only the waste top is available after a stock draw. If a useful card would be covered by the next draw, move it to a foundation or a free reserve first.

Read the Long Braid section of the Braid guide →

Long Braid is part of Clocktower · Layout, cross & clock-face games and is a variant of Braid. The central braid has 24 cards instead of 21, and its tip can use all six reserve cells.

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