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214 GAMES · 19 FAMILIES
Spider family specialist

Move the tail, then account for what it covers.

Scorpion, Wasp, and Three Blind Mice all let you lift any face-up card with every card above it. Only the selected card must fit the destination by suit and rank. That freedom changes the access puzzle compared with Spider’s ordered movable groups.

Last updated: September 2026

Use group freedom to uncover a specific card

A selected face-up card may move with an unordered tail. Its destination must have a top card of the same suit and one rank higher. A full same-suit King-to-Ace run at a column top is removed automatically into its suit foundation. Moving an unordered group can expose a buried card, but it also carries every card above the selected one to the new column. Check what that tail will cover before using the move.

Constructed legal move

A source column contains Q♥ with 7♣ above it; another column ends in K♥. Selecting Q♥ moves both cards onto K♥. The source column becomes empty, while the new top is 7♣. The move creates space, but Q♥ remains covered until the 7♣ has a legal destination. This exact transfer is verified against the engine.

Scorpion: reserve timing and King entry

Scorpion deals 49 cards to seven columns of seven. The bottom three cards in each of the first four columns start face-down; the other tableau cards are face-up. Three cards remain in a reserve. Dealing it places one card onto each of the first three columns, covering their current tops.

Only a King-led group can fill an empty column. When clearing a column, identify a King you can place there or a move that exposes a hidden card first. Before dealing the reserve, inspect useful transfers from the first three column tops, because those positions will be covered.

Wasp: any face-up lead can use an empty column

Waspkeeps Scorpion’s seven-column deal, group rule, three-card reserve, and completion goal. Its one rule change is that an empty column accepts any face-up card with its tail, not just a King-led group. You can park a blocker there to expose a needed card even if no King is available. Check where that parked group can go afterward; using the last empty column without an exit can leave the board just as constrained.

Three Blind Mice: locate the three hidden bottoms

Three Blind Mice has ten columns of five cards. The first seven columns are fully face-up. Only the bottom three cards in columns eight through ten are hidden. The two reserve cards start face-up and deal onto the first two columns. Empty columns still require a King-led group.

First compare moves that expose the hidden bottoms with moves that simply lengthen a visible suit chain. The seven open columns tell you where most ranks are before you move. A King-cleared space can help stage a tail from one of the three hidden columns, but the reserve will cover the first two column tops if dealt early.